#pragma once
#include "sdlsprite.h"
#include "Case.h"

#define PATH_BOARD "images/board.bmp"

class Board :
	public SDLSprite
{
public:
	Board();
	virtual ~Board();

	void Update();

private:
	static const int boardSqSize = 8;
	Case* cases[boardSqSize][boardSqSize];
};

